Program D5 Day 2025 / 2nd july
9h00 - 9h30 - Welcoming coffee (Hall of Inria amphitheatre)
9h30 - 10h15 - Presentation of the D5 Department (Inria amphitheatre)
Session chair: Jose-Eduardo Aguilar-Segovia
- Introduction of the D5 day + overview of the department (L. Hoyet, 5 min)
- Presentation of the Virtus Team (
J. PettréL. Hoyet, 10min) - Presentation of the Rainbow Team (P. Robuffo Giordano, 10min)
- Presentation of the Seamless Team (F. Argelaguet, 10min)
- Presentation of the Combo Team (C. Pontonnier, 10min)
10h15 - 10h45 - Coffee break (Hall of Inria amphitheatre)
10h45 - 11h15 - Focus: Unreal Engine - Lessons learned on migrating or creating new project
Session chair: Maxime Manzano
15 min by presentation (including 5 min Q&A)
- Julian Joseph. Retargeting motion process using control Rig: Integrate, modify and control your animation
- Sebastien Thomas. Migrating from Unity to Unreal Engine : Some feedbacks
11h15 - 12h15 - Introduction to Brain-Computer Interface (Léa Pillette and Marc Macé)
Session chair: Maxime Manzano
12h15 - 14h - Lunch + Demos (Petri-Turing)
- Gianluca Corsini (Rainbow). Aerial robots (drones and videos)
- Julien Manson (Rainbow, Seamless). Walk on Hands: Experiencing Vibrations in the Hands to represent Virtual Walking
14h - 14h30 - Doctoriales (entrepreneurship & PhD training), Valentin Ramel.
Session chair: Alexis Jensen
14h30 - 17h00 - Scientific presentations from all the 2nd-year PhD students (Inria amphitheatre)
5min per presentation - Add a pause in the middle (and switch session chair)
Session chair: Jeanne Hecquard
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Maxime Dumonteil (Seamless). Perception of archaeological artefacts (Ronan Gaugne, Valérie Gouranton, Marc Macé, Théophane Nicolas).
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Julien Manson (Seamless). Design of Haptic Interfaces for Supporting Interactions in Virtual Reality (Anatole Lécuyer, Justine Saint-Aubert).
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Tom Roy (Seamless). Modeling Kinesthetic an tactile properties of virtual environments (Ferran Argelaguet).
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Philippe de Clermont Gallerande (Seamless, Virtus). Deep-based semantic representation of avatars for virtual reality (Ferran Argelaguet, Quentin Avril, Philippe-Henri Gosselin, Ludovic Hoyet).
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Kelian Baert (Virtus). Face Editing for Digital Visual Effects in Film Production (Marc Christie, Adnane Boukhayma).
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Tony Wolff (Virtus). Creating socially reactive virtual characters for enhanced social interactions in Virtual Reality (Ludovic Hoyet, Anne-Hélène Olivier, Julien Pettré, Katja Zibrek).
(short 10min break)
Session chair: Lendy Mulot
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Léon Raphalen (Rainbow). Human-centered shared control of multi-robot systems at the microscale (Claudio Pacchierotti)
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Aurélien Schuster (Combo). Musculoskeletal model of the infantryman: towards an energetic analysis of physical activity on mission for equipment and load optimization (Georges Dumont, Charles Pontonnier).
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Florian Matéos (Combo). Biofidélité de l’interaction pied-ballon en réalité virtuelle au service de l’évaluation et l’optimisation de la prise de décision au football (Richard Kulpa, Anthony Sorel)
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Guillaume Loranchet (Combo). Deep interactive control of virtual character’s motion based on separating identity, motion and style (Franck Multon, Adnane Boukhayma, Pierre Hellier, François Shnitzler)
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Ahmed Abdourahman Mahamoud (Combo, Linkmedia). MAIIL - AI-driven character simulation based on Multi-Agents Interaction Imitation Learning, (Franck Multon, Richard Kulpa, Ewa Kijak, Simon Malinowski).
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Valentin Ramel (Combo). Perception-Action Dynamics and synchronization in extented Reality Poloton cycling (Richard Kulpa, Benoit Bardy).