Figure 1. Modification of the speed of the cursor when passing over a bump.
We present a new interaction technique to simulate textures in desktop
applications without a haptic interface. The main idea of pseudo-haptic
textures consists in modifying the motion of the cursor displayed
on the computer screen, during the manipulation of the input device by the
user. Assuming that the image displayed on the screen corresponds to a top-view
of the texture, the Control/Display ratio for the mouse is then adjusted
as a function of the simulated “height” of the terrain over which the mouse
cursor is travelling (Control/Display ratio : the speed of hand
movement (Control) to speed of cursor movement (Display) gives a ratio called
the Control-to-Display or C/D ratio).
A deceleration of the cursor indicates a positive slope
of the texture and conversely an acceleration of the cursor indicates
a negative slope of the texture.
Figure 1 illustrates the technique and displays the modification of the C/D
ratio during the simulation of a circular bump. The bump is displayed on
the screen in top-view, i.e. as a disk. When climbing the bump, the speed
of the cursor decreases. Once the center of the bump is reached, the speed
of the cursor increases. The simulation of a hole is achieved conversely.
The variations of the speed of the cursor are used here to transpose the effect
of lateral forces when passing over the texture. During the exploration of
textures, the lateral forces were shown to dominate other perceptual cues,
in particular vertical motions [Robles-De-La-Torre and Hayward, 2001]. Thus
we assume that this technique is likely to make the user feel that his/her
input device actually passes over the simulated texture.
Experimental evaluations showed that participants could successfully identify
macroscopic textures such as bumps and holes, by simply using the variations
of the motion of the cursor. Furthermore, the participants were able to draw
the different profiles of bumps and holes which were simulated, correctly.
These results suggest that our technique enabled the participants to successfully
conjure a mental image of the topography of the macroscopic textures. Applications
for this technique are: the feeling of images (pictures, drawings) or GUI
components (windows’ edges, buttons), the improvement of navigation, or the
visualization of scientific data.
- A. Lécuyer, J.M. Burkhardt,
L. Etienne, "Feeling Bumps and Holes without a Haptic Interface:
the Perception of Pseudo-Haptic Textures", ACM Conference in Human Factors in Computing Systems (ACM SIGCHI'04), April 24-29, Vienna, Austria, 2004 - pdf version
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