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Dr. Anatole LECUYER
INRIA Research Scientist

Affiliation : INRIA-Rennes research center, VR4i research team

Contact :
INRIA
Campus Universitaire de Beaulieu
F-35042 Rennes Cedex
France
Email: anatole [dot] lecuyer [at] inria [dot] fr
URL: http://www.irisa.fr/bunraku/anatole.lecuyer
Tel: + 33 2 99 84 74 83
Fax: + 33 2 99 84 71 71



Bio

Team

Publications

Videos

Links




Bio

Anatole Lécuyer is a research scientist at INRIA, the French National Institute for Research in Computer Science and Control (www.inria.fr) since 2002. His main research interests include: virtual reality, 3D interaction, haptic feedback, pseudo-haptic feedback and brain-computer interfaces. He graduated from Ecole Centrale de Lille (France) in 1996, and received his Ph.D. in Computer Science in 2001 from University of Paris XI. Currently, he is coordinator of ANR project OpenViBE2 on Brain-Computer Interfaces and Virtual reality, and INRIA representative in European FET-OPEN STREP Project NIW on Natural Interactive Walking in Virtual Environments. Formerly, he was coordinator of the ANR Open-ViBE project on Brain-Computer Interfaces, and leader of Working Group on Haptic Interaction of INTUITION European Network of Excellence. He regularly serves as expert in Virtual Reality for public organisations such as for European Commission (EC) or French National Research Agency (ANR). He is an associate editor of the ACM Transactions on Applied Perception (TAP) and International Journal on Human-Computer Studies (IJHCS), secretary of the French Association for Virtual Reality (AFRV) and secretary of the IEEE Technical Committee on Haptics (TCH).


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ownload extended Curriculum Vitae (CV - PDF)
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Team

PhD candidates

Postdoctoral fellows

Engineers



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Publications


1. Selected Papers

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2. Habilitation Thesis

Title : “Using Eyes, Hands, and Brain for 3D Interaction with Virtual Environments: A Perception-Based Approach”, University of Rennes 1, June 18th 2010


Summary : Far beyond science-fiction clichés, Virtual Reality (VR) technologies can be used in a wide range of applications including, for instance, industrial virtual prototyping, medical training or architectural project review. However, even after decades of research, the efficiency of current VR interfaces is still far below what it is possible to achieve with a classical computer mouse and a desktop computer. Our research activity has been entirely driven by the necessity to change this situation and improve 3D user interfaces and virtual reality systems. Our objective was to improve 3D interaction with virtual environments by making full use of available interfaces, e.g., visual, haptic and brain-computer interfaces. We intended to improve each component of this framework individually, but we also wanted to improve the subsequent combinations of these components. We have adopted a perception-based approach consisting in taking advantage from knowledge in human perception to improve both the design and the evaluation of our technologies. We have first studied the use of novel Brain-Computer Interfaces, which give an access to novel user's input and an incomparable way of interacting with 3D content "by thought". We have studied the combination of two output devices that are widely used in current virtual reality systems: visual and haptic interfaces. Our intention was to find an optimal integration of these two different types of interface by improving the current software and hardware multimodal architectures. Last, we have studied each sensory feedback separately, within a perception-based approach devoted to the improvement of both visual and haptic rendering of virtual environments. We have notably proposed a novel approach for visuo-haptic rendering that we called “Pseudo-Haptic Feedback” which uses vision to distort haptic perception.


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See and hear the presentation (stream-video)



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Videos

A selection of videos:

Brain-computer interaction with virtual world : control a virtual spaceship by thoughts (BCI Workshop 2008 paper, Lotte et al.) - movie
"Interfaces cerveau-ordinateur : avancées récentes et perspectives à travers le projet Open-ViBE", 26 juin 2007, Seminar IRISATECH - movie (in french)
Blur effect and camera motions based on eye-tracking (IEEE VR 2008 paper, Hillaire et al.) - movie
Event-based approach for multimodal feedback of contact in virtual environments (ACM VRST 2007 paper, Sreng et al.) - movie
Haptic Hybrid Rotations (IEEE VR 2006 paper, Dominjon et al.) - movie
Visual display of contact information (IEEE TVCG 2006 paper, Sreng et al.) - movie
The Bubble Technique (3 papers : Dominjon et al., Visual Computer 2007 paper ; Haptics Symposium 2005 paper, CGI 2006 paper) - movie
Using Camera motions to improve sensation of walking in VR (IEEE VR 2006 paper, Lécuyer et al.) - movie
vtt The Virtual Technical Trainer (Vocational training simulator to milling machines in Virtual Reality with Haptics) (IEEE VR 2005 paper, Crison et al.) - movie
video Tactile Images (Pseudo-Haptic Textures) (ACM CHI 2004 paper, Lécuyer et al.) - movie
Pseudo-Haptic Feedback (IEEE VR 2000 paper, Lécuyer et al.) - movie
irisatech Réalité virtuelle, illusions sensorielles et retour d'effort, Seminar IRISATECH, 24 mars 2004, voir ou entendre la présentation (in french)


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Links




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