>> Homepage (last update: August 6th, 2011)
Dr.
Anatole LECUYER
INRIA
Research Scientist
Affiliation : INRIA-Rennes research center, VR4i research team
Contact
:
INRIA
Campus Universitaire de Beaulieu
F-35042 Rennes
Cedex
France
Email:
anatole [dot] lecuyer [at] inria [dot] fr
URL:
http://www.irisa.fr/bunraku/anatole.lecuyer
Tel: + 33 2 99 84 74
83
Fax: + 33 2 99 84 71 71
Anatole Lécuyer is a research scientist at INRIA, the French National Institute for Research in Computer Science and Control (www.inria.fr) since 2002. His main research interests include: virtual reality, 3D interaction, haptic feedback, pseudo-haptic feedback and brain-computer interfaces. He graduated from Ecole Centrale de Lille (France) in 1996, and received his Ph.D. in Computer Science in 2001 from University of Paris XI. Currently, he is coordinator of ANR project OpenViBE2 on Brain-Computer Interfaces and Virtual reality, and INRIA representative in European FET-OPEN STREP Project NIW on Natural Interactive Walking in Virtual Environments. Formerly, he was coordinator of the ANR Open-ViBE project on Brain-Computer Interfaces, and leader of Working Group on Haptic Interaction of INTUITION European Network of Excellence. He regularly serves as expert in Virtual Reality for public organisations such as for European Commission (EC) or French National Research Agency (ANR). He is an associate editor of the ACM Transactions on Applied Perception (TAP) and International Journal on Human-Computer Studies (IJHCS), secretary of the French Association for Virtual Reality (AFRV) and secretary of the IEEE Technical Committee on Haptics (TCH).
>> Download extended Curriculum Vitae (CV - PDF)
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Team
PhD candidates
Fabien DANIEAU (2010-), “Haptic interaction with multimedia content”
Jérôme ARDOUIN (2010-), “Interacting with complexe virtual environments”
Laurent GEORGE (2009-), “Passive Brain-Computer Interfaces for implicit interaction in VR”
Léo TERZIMAN (2009-), “Locomotion interfaces for training in VR”
Gabriel CIRIO (2008-), “Models and interaction techniques for natural interactive walking in VR”
Sébastien HILLAIRE (2007-2010). Research Engineer, Dynamixyz, Rennes, France
Fabien LOTTE (2005-2008). INRIA Research Scientist, iPARLA team, Bordeaux, France
Jean SRENG (2005-2008). Research Scientist, CEA (French Commission for Atomic Energy), Fontenay-aux-Roses, France
Lionel DOMINJON (2004-2007). Research engineer, CLARTE (Center of Technological Resources), Laval, France
Postdoctoral fellows
Tony REGGIA-CORTE (2009-2011), “Perception of Affordances in Virtual Environments”
Nizar OUARTI (2008-2009), Associate Professor at Univ. Paris 6 (UPMC), France
Zhan GAO (2008-2009), Associate Professor at Zhejiang University, China
Mingjun ZHONG (2007-2008), Research assistant at University of Glasgow, UK
Marco CONGEDO (2005-2006), CNRS Research scientist at GIPSA-LAB Grenoble, France
Engineers
Jozef Legeny (2010-)
Laurent BONNET (2009-)
Yann RENARD (2006-)
Aurélien VAN LANGHENHOVE (2009-2010)
Yann JEHANNEUF (2006-2008)
Lazar BIBIN (2008)
Vincent DELANNOY (2008-2009)
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1. Selected Papers
2011
G. Cirio, M. Marchal, S. Hillaire, A. Lécuyer, “Six Degrees-of-Freedom Haptic Interaction with Fluids”, IEEE Transactions on Visualization and Computer Graphics (IEEE TVCG), in press
G. Cirio, M. Marchal, A. LeGentil, A. Lécuyer, “‘Tap, Squeeze and Stir’ the Virtual World: Touching the Different States of Matter Through 6DoF Haptic Interaction”, (short paper) IEEE International Conference on Virtual Reality (IEEE VR), Singapore, 2011 – draft pdf
G. Cirio, M. Marchal, S. Hillaire, A. Lécuyer, "The Virtual Crepe Factory: 6DoF Haptic Interaction with Fluids", ACM SIGGRAPH Emerging Technologies (e-Tech), 2011 – draft pdf
L. George, F. Lotte, R. Viciana Abad, A. Lécuyer, "Using Scalp Electrical Biosignals to Control an Object by Concentration and Relaxation Tasks : Design and Evaluation", IEEE EMBS International Conference on Neural Engineering, 2011 – draft pdf
L. George, L. Bonnet, A. Lécuyer, "Freeze the BCI until the user is ready: a pilot study of a BCI inhibitor", International Brain-Computer Interface Workshop, Graz, Austria, 2011 – draft pdf
Z. Gao, A. Lécuyer, S. Zhang, “Virtual Reality Toolkit for the Assembly of Nanotube-based Nano-electromechanical Systems”, Journal of the Chinese Society of Mechanical Engineers (CME), in press
M. Marchal, J. Pettre, A. Lécuyer, “Joyman: a Human-Scale Joystick for Navigating in Virtual Worlds”, IEEE International Symposium on 3D User Interfaces (IEEE 3DUI), Singapore, 2011 – draft pdf
J. Ardouin, A. Lécuyer, M. Marchal, E. Marchand, “Design and Evaluation of Methods to Prevent Frame Cancellation in Real-Time Stereoscopic Rendering”, (short paper) IEEE International Symposium on 3D User Interfaces (IEEE 3DUI), Singapore, 2011 – draft pdf
L. Aguerreche, T. Duval, A. Lécuyer, "Evaluation of a Reconfigurable Tangible Device for Collaborative Manipulation of Objects in Virtual Reality", Theory and Practice of Computer Graphics (TPCG), Warwick, UK, 2011
L. Terziman, M. Marchal, F. Multon, B. Arnaldi, A. Lécuyer, “Comparing Virtual Trajectories Made in Slalom Using Walking-In-Place and Joystick Techniques”, (short paper) Joint Virtual Reality Conference (Joint Eurographics Symposium on Virtual Environments-EuroVR Conference) (JVRC), 2011 – draft pdf
N. Brodu, F. Lotte, A. Lécuyer, “Comparative Study of Band-Power Extraction Techniques for Motor Imagery”, IEEE Symposium Series on Computational Intelligence, Cognitive Algorithms, Mind, and Brain, 2011 – draft pdf
2010
A. Lécuyer, M. Congedo, E. Gentaz, O. Joly, S. Coquillart, “Influence of Visual Feedback on Passive Tactile Perception of Speed and Spacing of Rotating Gratings”, Eurohaptics, Amsterdam, Netherlands, 2010 – draft pdf
S. Hillaire, G. Breton, N. Ouarti, R. Cozot, A. Lécuyer, “Using a Visual Attention Model to Improve Gaze Tracking Systems in Interactive 3D Applications", Computer Graphics Forum, Vol. 29, Num. 6, pp. 1830-1841, 2010 – draft pdf
F. Lotte, A. Van Langhenhove, F. Lamarche, T. Ernest, Y. Renard, B. Arnaldi, A. Lécuyer, “Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface based on Motor Imagery and High-Level Commands", Presence: Teleoperators and Virtual Environments, MIT Press, Vol 19, Num 1, 2010 – draft pdf
Y. Renard, F. Lotte, G. Gibert, M. Congedo, E. Maby, V. Delannoy, O. Bertrand, A. Lécuyer, “OpenViBE: An Open-Source Software Platform to Design, Test and Use Brain-Computer Interfaces in Real and Virtual Environments", Presence: Teleoperators and Virtual Environments, MIT Press, Vol 19, Num 1, 2010 – draft pdf
T. Regia-Corte, M. Marchal, A. Lécuyer, "Can You Stand on Virtual Grounds? A Study on Postural Affordances in Virtual Reality", IEEE International Conference on Virtual Reality (IEEE VR), Waltham, US, 2010 – draft pdf
M. Marchal, A. Lécuyer, G. Cirio, L. Bonnet, T. Regia-Corte, M. Emily, “Walking Up and Down in Immersive Virtual Worlds: Novel Interaction Techniques Based on Visual Feedback”, IEEE International Symposium on 3D User Interfaces (IEEE 3DUI), Waltham, US, 2010 – draft pdf
L. George, A. Lécuyer, “An overview of research on “passive” brain-computer interfaces for implicit human-computer interaction”, International Conference on Applied Bionics and Biomechanics, Venice, Italy, 2010 – draft pdf
S. Mieda, T. Yamaguchi, K. Takashima, A Lécuyer, Y. Kitamura, “Comparison of Co-located and Remote Collaborative Work using a Stereoscopic Image on Path Steering Task”, International Conference on Artificial Tele-existence (ICAT), 2010 – draft pdf
S. Hillaire, A. Lécuyer, T. Regia-Corte, R. Cozot, J. Royan, G. Breton, “A Real-Time Visual Attention Model for Predicting Gaze Point During First-Person Exploration of Virtual Environments”, ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Hong-Kong, China, 2010 – draft pdf
L. Aguerreche, T. duval, A. Lécuyer, “Reconfigurable Tangible Devices for 3D Virtual Object Manipulation by Single or Multiple Users”, (short paper) ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Hong-Kong, China, 2010 – draft pdf
L. Hoyet, F. Multon, A. Lécuyer, T. Komura, “Can We Distinguish Biological Motions of Virtual Humans? Perceptual Study With Captured Motions of Weight Lifting”, (short paper) ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Hong-Kong, China, 2010 – draft pdf
L. Terziman, M. Marchal, M. Emily, F. Multon, B. Arnaldi, A. Lécuyer, “Shake-Your-Head: Revisiting Walking-In-Place for Desktop Virtual Reality”, ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Hong-Kong, China, 2010 – draft pdf
L. Turchet, M. Marchal, A. Lécuyer, S. Serafin, R. Nordhal, “Influence of auditory and visual feedback for perceiving walking over bumps”, (short paper) ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Hong-Kong, China, 2010 – draf pdf
L. Aguerreche, T. Duval, A. Lécuyer, “Comparison of Three Interactive Techniques for Collaborative Manipulation of Objects in Virtual Reality”, Computer Graphics International (CGI), 2010 – draft pdf
F. Lotte, A. Lécuyer, C. Guai, “Towards a Fully Interpretable EEG-based BCI System”, International BCI Meeting, Singapore, 2010 – draft pdf soon
2009
A. Lécuyer, “Simulating Haptic Feedback using Vision: a Survey of Research and Applications of Pseudo-Haptic Feedback, Presence: Teleoperators and Virtual Environments, MIT Press, Vol. 18, Issue 1, pp. 39-53, 2009 - draft pdf version
F. Lotte, A. Lécuyer, B. Arnaldi, “FuRIA: An Inverse Solution based Feature Extraction Algorithm using Fuzzy Set Theory for Brain-Computer Interfaces”, IEEE Transactions on Signal Processing (IEEE TSP), Vol. 57, Num. 8, pp. 3253-3263, 2009 - draft pdf version
J.B. Sauvan, A. Lécuyer, F. Lotte, G. Casiez, “A Performance Model of Selection Techniques for P300-Based Brain-Computer Interfaces”, ACM SIGCHI Conference on Human Factors in Computing Systems (ACM CHI), 2009 - draft pdf version
J. Sreng, A. Lécuyer, C. Andriot, B. Arnaldi, “Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations”, IEEE International Conference on Virtual Reality (IEEE VR), Lafayette, US, 2009 - draft pdf version
L. Terziman, A. Lécuyer, S. Hillaire, J. Wiener, “Can Camera Motions Improve the Perception of Traveled Distance in Virtual Environments?”, (short paper) IEEE International Conference on Virtual Reality (IEEE VR), Lafayette, US, 2009 - draft pdf version
S. Hillaire, A. Lécuyer, T. Regia-Corte, and G. Breton, “Gaze Prediction When Turning in Virtual Environments”, ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Yokohama, Japan, 2009 - draft pdf version
G. Cirio, M. Marchal, T. Regia-Corte, A. Lécuyer, “The Magic Barrier Tape: a Novel Metaphor for Infinite Navigation in Virtual Worlds with a Restricted Walking Workspace”, ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Yokohama, Japan, 2009 - draft pdf version
F. Lotte, J. Fujisawa, H. Touyama, R. Ito, M. Hirose, A. Lécuyer, "Towards Ambulatory Brain-Computer Interfaces: A Pilot Study with P300 Signals", Advances in Computer Entertainment Technology Conference (ACE), 2009 - draft pdf version
L. Aguerreche, T. Duval, A. Lécuyer, B. Arnaldi, “3-Hand Manipulation of Virtual Objects”, Joint Virtual Reality Conference (Joint Immersive Projection Technology Symposium, International Conference on Artificial Teleexistence, EuroVR Conference) (IPT-ICAT-EuroVR), 2009 - pdf soon
Z. Gao, A. Lécuyer, “Path-Planning and Manipulation of Nanotubes Using Visual and Haptic Guidance”, IEEE International Conference on Virtual Environments, Human-Computer Interfaces, and Measurement Systems (IEEE VECIMS), 2009 - draft pdf version
2008
S. Hillaire, A. Lécuyer, R. Cozot, G. Casiez, “Automatic, Real-Time Depth-Of-Field Blur Effect for First-Person Navigation in Virtual Environments”, IEEE Computer Graphics and Applications (IEEE CG&A), Vol 28, Num 6, pp. 47-55, 2008 -editor website
A. Lécuyer, F. Lotte, R. Reilly, R. Leeb, M. Hirose, M. Slater, “Brain-Computer Interfaces, Virtual Reality, and Videogames”, IEEE Computer, Vol 41, Num 10, pp. 66-72, 2008 - draft pdf version
A. Lécuyer, J.M. Burkhardt, C.H. Tan,"A Study of the Modification of the Speed and Size of the Cursor for Simulating Pseudo-Haptic Bumps and Holes", ACM Transactions on Applied Perception (ACM TAP), vol. 5, issue 3, article 14, 2008 -draft pdf version
M. Zhong, F. Lotte, M. Girolami, A. Lécuyer, “Classifying EEG for Brain Computer Interfaces Using Gaussian Process”, Pattern Recognition Letters (PRL), vol. 29, no. 3, pp. 354-359, 2008 - draft pdf version
S. Hillaire, A. Lécuyer, R. Cozot, G. Casiez, "Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments", IEEE International Conference on Virtual Reality (IEEE VR), Reno, US, 2008 - draft pdf version
Z. Gao, A. Lécuyer, “A VR Simulator for Training and Prototyping of Telemanipulation of Nanotubes”, (short paper) ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Bordeaux, France, 2008 - draft pdf version
L. Bibin, A. Lécuyer, J.M. Burkhardt, A. Delbos, M. Bonnet, “SAILOR: a 3D medical simulator of loco-regional anaesthesia based on desktop virtual reality and pseudo-haptic feedback”, (short paper) ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Bordeaux, France, 2008 - draft pdf version
F. Lotte, H. Mouchère, A. Lécuyer, “Pattern Rejection Strategies for the Design of Self-Paced EEG-based Brain-Computer Interfaces”, International Conference on Pattern Recognition (ICPR), 2008 - draft pdf version
F. Lotte, Y. Renard, A. Lécuyer, "Self-Paced Brain-Computer Interaction with Virtual Worlds: A Quantitative and Qualitative Study ‘Out of the Lab’", International Brain-Computer Interface Workshop and Training Course, 2008 - draft pdf version
J. Sreng , A. Lécuyer, and C. Andriot, "Using vibration patterns to provide impact position information in haptic manipulation of virtual objects", Proceedings of Eurohaptics, Madrid, Spain, 2008 - draft pdf version
G. Millet, A. Lécuyer, J.M. Burkhardt, D.S. Haliyo, and S. Régnier, "Improving Perception and Understanding of Nanoscale Phenomena Using Haptics and Visual Analogy", Proceedings of Eurohaptics, Madrid, Spain, 2008 - draft pdf version
F. Lotte, A. Lécuyer, B. Arnaldi, "FuRIA : un nouvel algorithme d'extraction de caractéristiques pour les interfaces cerveau-ordinateur utilisant modèles inverses et modèles flous", Traitement du Signal, Vol. 25, 2008 - draft pdf version
2007
F. Lotte, A. Lécuyer, F. Lamarche, B. Arnaldi, "The Use of Fuzzy Inference Systems for Motor Imagery Classification", IEEE Transactions on Neural Systems & Rehabilitation Engineering (IEEE TNSRE), vol. 15, no. 2, pp. 322-324, 2007 - draft pdf version
S. Hillaire, A. Lécuyer, R. Cozot, G. Casiez, "Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments", Proceedings of ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Newport Beach, US, 2007 - draft pdf version
J. Sreng, F. Bergez, J. Legarrec, A. Lécuyer, C. Andriot, "Using an Event-Based Approach to Improve the Multimodal Rendering of 6DOF Virtual Contact", Proceedings of ACM Symposium on Virtual Reality Software and Technology (ACM VRST), Newport Beach, US, 2007 - draft pdf version
A. Kadri, A. Lécuyer, J.M. Burkhardt, S. Richir, “The Visual Appearance of User’s Avatar Can Influence the Manipulation of Both Real Devices and Virtual Objects”, Proceedings of IEEE International Symposium on 3D User Interfaces (IEEE 3DUI), Charlotte, US, 2007 - draft pdf version
L. Dominjon, J. Perret, A. Lécuyer, “Novel Devices and Novel Interaction Techniques for Human-Scale Haptics”, The Visual Computer, Vol. 23, Num. 3, March 2007 - draft pdf version
F. Lotte, M. Congedo, A. Lécuyer, F. Lamarche, B. Arnaldi, "A Review of Classification Algorithms for EEG-based Brain-Computer Interfaces", Journal of Neural Engineering, 4, R1-R13, 2007 - draft pdf version
F. Lotte, A. Lécuyer, B. Arnaldi, "FuRIA: A novel feature extraction algorithm for brain-computer interfaces using inverse models and fuzzy region of interest", Proceedings of IEEE EMBS international Conference on Neural Engineering, Hawaii, 2007 - draft pdf version
A. Kadri, A. Lécuyer, J.M. Burkhardt, S. Richir, "The Influence of Visual Appearance of User's Avatar on the Manipulation of Objects in virtual Environments", poster in Proceedings of IEEE International Conference on Virtual Reality (IEEE VR), Charlotte, US, 2007 - draft pdf version
2006
A. Lécuyer, J.M. Burkhardt, J.M. Henaff, S. Donikian, "Camera Motions Improve Sensation of Walking in Virtual Environments", Proceedings of IEEE International Conference on Virtual Reality (IEEE VR), Washington, US, 2006 - draft pdf version
J. Sreng, A. Lécuyer, C. Mégard, C. Andriot, "Using Visual Cues of Contact to Improve Interactive Manipulation of Virtual Objects in Industrial Assembly/Maintenance Simulations", IEEE Transactions on Visualization and Computer Graphics (special issue after VIS'2006), 12(6), September/October, 2006 - draft pdf version
M. Congedo, A. Lécuyer, E. Gentaz, "The Influence of Spatial De-location on Perceptual Integration of Vision and Touch", Presence: Teleoperators and Virtual Environments, MIT Press, Num. 3, Vol. 15, pp. 353-357, June 2006 - draft pdf version
M. Congedo, F. Lotte, and A. Lécuyer, “Classification of movement intention by spatially filtered electromagnetic inverse solutions”, Physics in Medicine and Biology, 51, pp. 1971-1989, 2006 - draft pdf version
L. Dominjon, A. Lécuyer, J.M. Burkhardt, S. Richir, "Haptic Hybrid Rotations: Overcoming Hardware Rotational Limitations of Force-Feedback Devices", Proceedings of IEEE International Conference on Virtual Reality (IEEE VR), Washington, US, 2006 - draft pdf version
L. Dominjon, A. Lécuyer, J.M. Burkhardt, S. Richir, "A Comparison of Three Techniques to Interact in Large Virtual Environments Using Haptic Devices with Limited Workspace", Lecture Notes in Computer Science, Vol. 4035, Hans-Peter Seidel, Tomoyuki Nishita and Qunsheng Peng (Eds), Springer Verlag, pp. 288-299, 2006 - draft draft pdf version.
T. Duval, A. Lécuyer, S. Thomas, "SkeweR: a 3D Interaction Technique for 2-User Collaborative Manipulation of Objects in Virtual Environments", Proceedings of IEEE International Symposium on 3D User Interfaces (IEEE 3DUI), Washington, US, 2006 - draft pdf version
2005
A. Lécuyer, J.M. Burkhardt, J. Le Biller, M. Congedo, "A4: A Technique to Improve Perception of Contacts with Under-Actuated Haptic Devices in Virtual Reality", Proceedings of World Haptics Conference (joint Eurohaptics Conference and Haptics Symposium), Pisa, Italy, 2005 - draft pdf version
L. Dominjon, A. Lécuyer, J.M. Burkhardt, G. Andrade-Barroso, S. Richir, "The “Bubble” Technique: Interacting with Large Virtual Environments Using Haptic Devices with Limited Workspace ", Proceedings of World Haptics Conference (joint Eurohaptics Conference and Haptics Symposium), Pisa, Italy, 2005 - draft pdf version
L. Dominjon, A. Lécuyer, J.M. Burkhardt, P. Richard, and S. Richir, "Influence of Control/Display Ratio on the Perception of Mass of Manipulated Objects in Virtual Environments", Proceedings of IEEE International Conference on Virtual Reality (IEEE VR), Bonn, Germany, 2005 - draft pdf version
F. Crison, A. Lécuyer, D. Mellet-D’Huart, J.M. Burkhardt, G. Michel, and J.L. Dautin, "Virtual Technical Trainer: Learning How to Use Milling Machines with Multi-Sensory Feedback in Virtual Reality", Proceedings of IEEE International Conference on Virtual Reality (IEEE VR), Bonn, Germany, 2005 - draft pdf version
C. Arrouet, M. Congedo, J.E. Marvie, F. Lamarche, A. Lécuyer, and B. Arnaldi, "Open-ViBE: a 3D Platform for Real-Time Neuroscience", Journal of Neurotherapy, Vol. 9, Num. 1, 2005 - draft pdf version
2004
A. Lécuyer, J.M. Burkhardt, and L. Etienne, "Feeling Bumps and Holes without a Haptic Interface: the Perception of Pseudo-Haptic Textures", ACM SIGCHI Conference on Human Factors in Computing Systems (ACM CHI), April 24-29, Vienna, Austria, 2004 - draft pdf version
A. Lécuyer, M. Vidal, O. Joly, C. Mégard and A. Berthoz, "Can Haptic Feedback Improve the Perception of Self-Motion in Virtual Reality?", 12th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (Haptics Symposium), March 27-28, Chicago, US, 2004 - draft pdf version
F. Crison, A. Lécuyer, A. Savary, D. Mellet-d’Huart, J.M. Burkhardt, and J.L. Dautin, "The Use of Haptic and Pseudo-Haptic Feedback for the Technical Training of Milling", Eurohaptics Conference (Eurohaptics), June 5-7, Munich, Germany, 2004 - draft pdf version
D. Mellet-d’Huart, G. Michel, J.M. Burkhardt, A. Lécuyer, J.L. Dautin, and F. Crison, "An Application to Training in the Field of Metal Machining as a Result of Research-Industry Collaboration", Virtual Reality Conference (VRIC), Laval, France, 2004 - draft pdf version
2003
A. Lécuyer, P. Mobuchon, C. Mégard, J. Perret, C. Andriot and J.P. Colinot, "HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments", IEEE International Conference on Virtual Reality (IEEE VR), Los-Angeles, US, 2003 - draft pdf version
2002
A. Lécuyer, C. Megard, J.M. Burkhardt, T. Lim, S. Coquillart, P. Coiffet and L. Graux, "The Effect of Haptic, Visual and Auditory Feedback on an Insertion Task on a 2-Screen Workbench", Immersive Projection Technology Symposium (IPT), Orlando, US, 2002 - draft pdf version
2001
A. Lécuyer, J.M. Burkhardt, S. Coquillart, and P. Coiffet, "Boundary of Illusion" : an Experiment of Sensory Integration with a Pseudo-Haptic System, IEEE International Conference on Virtual Reality (IEEE VR), pages 115-122, Yokohama, Japan, 2001 - draft pdf version
A. Lécuyer, A. Kheddar, S. Coquillart, L. Graux, and P. Coiffet, "A Haptic Prototype for the Simulations of Aeronautics Mounting/Unmounting Operations", IEEE International Workshop on Robot-Human Interactive Communication (IEEE ROMAN), Bordeaux and Paris, France, 2001 - draft pdf version
2000
A. Lécuyer, S. Coquillart, A. Kheddar, P. Richard and P. Coiffet, "Pseudo-Haptic Feedback : Can Isometric Input Devices Simulate Force Feedback?", IEEE International Conference on Virtual Reality (IEEE VR), pages 83-90, New Brunswick, US, 2000 - draft pdf version
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2. Habilitation Thesis
Title : “Using Eyes, Hands, and Brain for 3D Interaction with Virtual Environments: A Perception-Based Approach”, University of Rennes 1, June 18th 2010
Summary : Far beyond science-fiction clichés, Virtual Reality (VR) technologies can be used in a wide range of applications including, for instance, industrial virtual prototyping, medical training or architectural project review. However, even after decades of research, the efficiency of current VR interfaces is still far below what it is possible to achieve with a classical computer mouse and a desktop computer. Our research activity has been entirely driven by the necessity to change this situation and improve 3D user interfaces and virtual reality systems. Our objective was to improve 3D interaction with virtual environments by making full use of available interfaces, e.g., visual, haptic and brain-computer interfaces. We intended to improve each component of this framework individually, but we also wanted to improve the subsequent combinations of these components. We have adopted a perception-based approach consisting in taking advantage from knowledge in human perception to improve both the design and the evaluation of our technologies. We have first studied the use of novel Brain-Computer Interfaces, which give an access to novel user's input and an incomparable way of interacting with 3D content "by thought". We have studied the combination of two output devices that are widely used in current virtual reality systems: visual and haptic interfaces. Our intention was to find an optimal integration of these two different types of interface by improving the current software and hardware multimodal architectures. Last, we have studied each sensory feedback separately, within a perception-based approach devoted to the improvement of both visual and haptic rendering of virtual environments. We have notably proposed a novel approach for visuo-haptic rendering that we called “Pseudo-Haptic Feedback” which uses vision to distort haptic perception.
Download document (draft PDF)
See and hear the presentation (stream-video)
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A selection of videos:
Brain-computer interaction with virtual world : control a virtual spaceship by thoughts (BCI Workshop 2008 paper, Lotte et al.) - movie
"Interfaces cerveau-ordinateur : avancées récentes et perspectives à travers le projet Open-ViBE", 26 juin 2007, Seminar IRISATECH - movie (in french)
Blur effect and camera motions based on eye-tracking (IEEE VR 2008 paper, Hillaire et al.) - movie
Event-based approach for multimodal feedback of contact in virtual environments (ACM VRST 2007 paper, Sreng et al.) - movie
Haptic Hybrid Rotations (IEEE VR 2006 paper, Dominjon et al.) - movie
Visual display of contact information (IEEE TVCG 2006 paper, Sreng et al.) - movie
The Bubble Technique (3 papers : Dominjon et al., Visual Computer 2007 paper ; Haptics Symposium 2005 paper, CGI 2006 paper) - movie
Using Camera motions to improve sensation of walking in VR (IEEE VR 2006 paper, Lécuyer et al.) - movie
The Virtual Technical Trainer (Vocational training simulator to milling machines in Virtual Reality with Haptics) (IEEE VR 2005 paper, Crison et al.) - movie
Tactile Images (Pseudo-Haptic Textures) (ACM CHI 2004 paper, Lécuyer et al.) - movie
Pseudo-Haptic Feedback (IEEE VR 2000 paper, Lécuyer et al.) - movie
Réalité virtuelle, illusions sensorielles et retour d'effort, Seminar IRISATECH, 24 mars 2004, voir ou entendre la présentation (in french)
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Open-ViBE : Open-source software for Brain-Computer Interfaces (download, tutorials, FAQ, here at : http://openvibe.inria.fr)
Pseudo-Haptic feedback : Demos of "Tactile Images" and Pseudo-Haptic Textures (download here at: http://www.inria.fr/tactiles/index-eng.html)
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