3D RECONSTRUCTION OF URBAN AREAS - TEXTURES EXTRACTION

Textures Extraction Exploitation of GIS/Video registration for buildings textures extraction

G. Sourimant,

contact: G. Sourimant, L. Morin

Goal

The goal of this work is to exploit an estimated registration between rough 3D building models (extracted from a GIS database) and real videos in order to extract the buildings façade textures. Buildings 3D models can then be imported into virtual reality or augmented reality applications. See also page 1.

Approach

The registration between videos ans 3D models allows the extraction of N textures for each building façade, thanks to homographic transformations. These textures beeing defined in the same coordinate space (the façade main plane space), they are fused to compute the final and unique façade texture. The criteria used for this fusion include visibility tests, geometric resolution tests, and non modelled occlutions suppression.

Textures Extraction

Extracted Façade Textures
Fig. 1 - Extracted Façade Textures.

Textures Fusion

Textures Fusion
Fig. 2 - Textures Fusion.

Experimental Results

Augmented Reality

The figures 3 and 4 provide a comparison between the original video sequences and the same videos, augmented with the registered textured 3D models (click on the images to download the videos).

Ifsic augmented reality
Fig. 3 - Augmented Ifsic video.
Beaulieu2 augmented reality
Fig. 4 - Augmented Beaulieu2 video.

Virtual Reality

The figure 5 represents a novel view of the buildings. Here, even the ground and the sky are virtual.

Virtual Reality
Fig. 5 - Virtual view of the buildings reconstructed via the Ifsic video.

References

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Last time modified: 2008-04-24