%0 Conference Proceedings %F BSJK11 %A Bertrand, N. %A Stainer, A. %A Jéron, T. %A Krichen, M. %T A game approach to determinize timed automata %B 14th International Conference on Foundations of Software Science and Computation Structures (FOSSACS) %V 6604 %P 245-259 %S LNCS %I Springer %C Saarbrücken, Germany %X Timed automata are frequently used to model real-time systems. Their determinization is a key issue for several validation problems. However, not all timed automata can be determinized, and determinizability itself is undecidable. In this paper, we propose a game-based algorithm which, given a timed automaton with epsilon-transitions and invariants, tries to produce a language-equivalent deterministic timed automaton, otherwise a deterministic over-approximation. Our method subsumes two recent contributions: it is at once more general than the recent determinization procedure and more precise than the existing approximation algorithm %U http://www.irisa.fr/vertecs/Publis/Ps/BSJK-fossacs11.pdf %U http://dx.doi.org/10.1007/978-3-642-19805-2_17 %8 April %D 2011