%0 Conference Proceedings %F Ardouin14a %A Ardouin, J. %A Lecuyer, A. %A Marchal, M. %A Marchand, E. %T Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360o %B IEEE Virtual Reality Conference, VR 2014 %P 3-8 %C Minneapolis, Minnesota %X In this paper we introduce a novel approach for stereoscopic rendering of virtual environments with a wide Field-of-View (FoV) up to 360o. Handling such a wide FoV implies the use of non-planar projections and generates specific problems such as for rasterization and clipping of primitives. We propose a novel pre-clip stage specifically adapted to geometric approaches for which problems occur with polygons spanning across the projection disconti- nuities. Our approach integrates seamlessly with immersive virtual reality systems as it is compatible with stereoscopy, head-tracking, and multi-surface projections. The benchmarking of our approach with different hardware setups could show that it is well compliant with real-time constraint, and capable of displaying a wide range of FoVs. Thus, our geometric approach could be used in various VR applications in which the user needs to extend the FoV and apprehend more visual information %U http://www.irisa.fr/lagadic/pdf/2014_VR_ardouin.pdf %8 March %D 2014