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Object-Relation model for Mixed Reality

Equipe et encadrants
Département / Equipe: 
Site Web Equipe: 
https://team.inria.fr/hybrid/
Directeur de thèse
ARNALDI Bruno
Co-directeur(s), co-encadrant(s)
MOREAU Guillaume
GOURANTON Valérie
Contact(s)
NomAdresse e-mailTéléphone
ARNALDI Bruno
bruno.arnaldi@irisa.fr
02 99 84 72 61
Sujet de thèse
Descriptif

Context:
Mixed reality applications are providing more and more interaction for the users, creating complex systems of relations between real and virtual objects. However, in literature we currently observe a lack of abstraction techniques for the design of those interactions. The aim of this PhD work is to propose an abstract interaction model for mixed reality, which will be an extension of object-relation models proposed for VR purpose applications. The main contribution will be to introduce a model that can take into account the continuity of virtuality and reality in mixed reality as proposed by Milgram et al. in 1994. The new model will have to improve the connectivity between those two worlds.

Main steps:
• Bibliography on mixed reality (Augmented Reality, Augmented Virtuality, Virtual Reality)
• Bibliography on object-relation models dedicated to Virtual Reality
• Proposition of a general scheme linking real objects, virtual ones and their relationships
• Specification of some real use cases
• Implementation of the abstract model
• Validation of the abstract model on the use cases

Bibliographie

[1] Azuma, R. T. (1997). A survey of augmented reality. Presence: Teleoper. Virtual Environ., 6(4):355{385.
[2] Billinghurst, M., Clark, A., and Lee, G. (2015). A survey of augmented reality. Found. Trends Hum.-Comput. Interact., 8(2-3):73{272.
[3] Bouville, R., Gouranton, V., Boggini, T., Nouviale, F., and Arnaldi, B. (2015). #FIVE : High-Level Components for Developing Collaborative and Interactive Virtual Environments. In Proceedings of Eighth Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS 2015), conjunction with IEEE Virtual Reality (VR), Arles, France.
[4] Bowman, D. A., Johnson, D. B., and Hodges, L. F. (1999). Testbed evaluation of virtual environment interaction techniques. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST '99, pages 26{33, New York, NY, USA. ACM.
[5] Marcelo Kallmann, Daniel Thalmann (1999), Direct 3D Interaction with Smart Objects, in Proceedings of the ACM symposium on Virtual reality software and technology 1999, pp 124-130
[6] Marchand, _E., Uchiyama, H., and Spindler, F. (2016). Pose Estimation for Augmented Reality: A Hands-On Survey. IEEE Transactions on Visualization and Computer Graphics, 22(12):2633 { 2651.
[7] Milgram, P. and Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Trans. Information Systems, E77-D(12):1321{1329.
[8] Yang, L. ; Normand, J.M. & Moreau, G. (2015). Local Geometric Consensus: a general purpose point pattern-based tracking algorithm. IEEE International Symposium on Mixed and Artificial Reality (ISMAR), (published in IEEE Transactions on Visualisation and Computer Graphics) Fukuoka, Japan

Début des travaux: 
September 2017
Mots clés: 
Mixed Reality, Augmented Reality, Virtual Reality, 3D Interaction
Lieu: 
IRISA - Campus universitaire de Beaulieu, Rennes